CurriculumClasses & Objects

Classes & Objects

A <strong>Class</strong> is a blueprint. An <strong>Object</strong> is a real thing built from that blueprint. Classes let you group related data (member variables) and related functions (member methods) into one self-contained unit.

01Defining Your First Class

A class is defined with the class keyword, a name, and a body between {}. Everything inside is a member.
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02Multiple Objects from One Class

One class blueprint can create as many objects as you want. Each object has its own independent copy of the member variables.
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03The 'this' Pointer

Inside a member function, this is a pointer to the current object. Useful when a parameter name clashes with a member variable name.
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04Member Functions Outside the Class

Declare member functions inside the class but define them outside using the ClassName:: scope resolution operator.
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05'const' Member Functions

Mark a member function const when it does NOT modify the object. Lets it work on constant objects and communicates intent.
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06Static Members

A static member variable is shared by ALL objects. A static member function can only access static data.
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07Passing Objects to Functions

Pass objects by const& to avoid copying the entire object while preventing modification.
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08Returning Objects from Functions

Functions can create and return objects. Modern compilers use Return Value Optimization (RVO) to avoid unnecessary copies.
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